AI Insights · Timothy · April 2024
Top 5 Anime Games on Android in Dominican Republic - Q1 2024
Discover the performance trends of the top 5 anime games on Android in the Dominican Republic during Q1 2024, including downloads, revenue, and active users.
Throughout the first quarter of 2024, the top-performing anime games on Android in the Dominican Republic showed varied trends in downloads, revenue, and active users. Below, we delve into the performance of each game based on data from Sensor Tower.
DRAGON BALL LEGENDS exhibited a fluctuating performance in weekly downloads, starting strong with approximately 3.8K downloads in the first week of January and ending the quarter with around 3.2K downloads. Revenue peaked at $1.1K in the first week of January but saw a decline, stabilizing at around $148 by the end of March. Active users hovered around 17.8K at the beginning and closed the quarter at roughly 17.1K.
DRAGON BALL Z DOKKAN BATTLE showed an uneven download trend, starting with 3.4K downloads in early January, dipping mid-quarter, and rising again to 2.7K in mid-March. Revenue saw a modest peak of $117 in mid-February, with a consistent performance around $74 by the end of the quarter. Active users started at 6.6K at the beginning and increased to approximately 5.1K by the end of March.
ONE PIECE Bounty Rush had a notable drop in downloads from 2.8K in early January to 746 by the end of March. The game's revenue peaked at $215 in late January, maintaining a steady average around $93 towards the quarter's end. Active users were around 7.3K initially, decreasing to about 4.3K by the end of March.
One Punch Man World saw a strong start with 3.4K downloads in the last week of January, but the numbers declined steadily to around 660 by the end of March. Revenue showed a similar trend, peaking at $72 in early February and dropping to $36 by mid-March. Active users started at 3.3K and decreased to 1.3K by the end of the quarter.
Lastly, Black Clover M experienced a varied download performance, peaking at 1.4K in mid-January and ending at 210 by the last week of March. Revenue peaked at $683 in mid-February and stabilized around $96 towards the end of the quarter. Active users started at 6.9K in early January, peaked at 8.7K in mid-February, and concluded the quarter at around 6.1K.
For more detailed insights and data, visit Sensor Tower.